using System;

namespace OhioState.Graphics
{
    /// <summary>
    /// The structure contains the framebuffer settings.
    /// </summary>
    [Serializable()]
    public struct FrameBufferSettings
    {
        private int _numTargets;
        /// <summary>
        /// Get/Set Accessors for Number of targets
        /// </summary>
        public int NumTargets
        {
            get { return _numTargets; }
            set { _numTargets = value; }
        }

        private ITexture _iTexture;
        /// <summary>
        /// Get/Set Accessor for the texture
        /// </summary>
        public ITexture Texture
        {
            get { return _iTexture; }
            set { _iTexture = value; }
        }
    }
   
}
